![]() ![]() Having only a handful of chances may make you want to to go back and collect extra lives before moving on toward the last few levels of the game, much like running through an easy level several times in Super Mario World to grab all the 1-UPs you possibly can before a particularly tricky castle. The game does have a retro lives system, and a Game Over will set you back at the beginning of the level you lost your last life on, even if you died at the area boss. I completed the main game in less than three hours. This in turn helps the game to be much too short. If I had to seriously gripe about one thing, it would most certainly be the game’s incredibly easy difficulty level. The controls are very straightforward, with only one instance of waggle that you will most likely never use a shake of the Wiimote creates a wind shield that slows approaching enemies. One pleasant little surprise about this Wii remake is that there are no needless tacked-on motion controls to speak of. Because the environment is 2.5D, Klonoa can throw his cargo in all directions not only in front of or behind him on the plane which he stands, but also into the foreground or background. You are then free to carry them around to throw at other enemies, at switches, or down to help you make a double jump. ![]() Your character, the titular Klonoa of the Wind, has a simple attack that puffs up his enemies. It is very reminiscent of platformers with odd mechanics like Mischief Makers, which we haven’t seen much of since the 64-bit era that it and the original Klonoa: Door to Phantomile were a part of. ![]() But the game does these same old things in a way that is slightly offbeat, making it feel like a much different experience than most other videogames of its kind. If you’ve played a 2.5D platformer before, you pretty much know what Klonoa entails. ![]()
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